The Settlers Online: Castle Empire (Unofficial Simulator)

Castle Empire Combat Simulator

Castle Empire Combat Simulator

version 0.1.3.1
Combat Simulator  Trade Calculator  Wiki Main

Castle Empire Online is a great free-to-play multiplayer Real-Time Simulation (RTS)/Empire Building online game created by UbiSoft and BlueByte. (Creators of the Settlers line of games.) This site provides tools and fan information to help you play the game. I also wanted to welcome our new UK and EU players from TheSettlersOnline.com!

 

This is the newest version of the simulator. The Old Version of the simulator is still available if you have any problems with this one.

Player
Recruit
Recruit

Basic melee fighter, Low hit points, low damage. Breaks a lot of swords during training. Uses bronze swords.

Hit Points:
40
Damage:
15-30
Accuracy:
80%
Initiative:
Normal

XP Awarded:
2

Skills:
  • Melee Unit.
Bowman
Bowman

Basic ranged unit. Very low hit points, Low damage.

Cautious: Unit will only be attacked if all melee troops of this army are defeated.

Hit Points:
10
Damage:
20-40
Accuracy:
80%
Initiative:
Normal

XP Awarded:
3

Skills:
  • Bonus Armor in the tower.
Militia
Militia

Experienced melee fighter. Medium hit points, Low damage. Uses iron swords.

Hit Points:
60
Damage:
20-40
Accuracy:
80%
Initiative:
Normal

XP Awarded:
9

Skills:
  • Melee Unit.
Cavalry
Cavalry

Fast mounted strike force. Very low hit points, Medium damage. Uses horses.

First Strike: Attack before normal and slow units can strike back.

Trample: Attack units with lowest maximum hitpoints first.

Hit Points:
5
Damage:
5-10
Accuracy:
80%
Initiative:
First Strike

XP Awarded:
8

Skills:
  • Attacks weakest unit first.
  • Protected by Melee Units.
Longbowman
Longbowman

Experienced ranged unit. Very low hit points, Medium damage.

Cautious: Unit will only be attacked if all melee troops of this army are defeated.

Hit Points:
10
Damage:
30-60
Accuracy:
80%
Initiative:
Normal

XP Awarded:
8

Skills:
  • Bonus Armor in the tower.
Soldier
Soldier

Melee veteran. High hit points, Low damage. Uses steel swords.

Hit Points:
90
Damage:
20-40
Accuracy:
85%
Initiative:
Normal

XP Awarded:
10

Skills:
  • Melee Unit.
Crossbowman
Crossbowman

Ranged veteran. Very low hit points, High damage.

Cautious: Unit will only be attacked if all melee troops of this army are defeated.

Hit Points:
10
Damage:
45-90
Accuracy:
80%
Initiative:
Normal

XP Awarded:
20

Skills:
  • Bonus Armor in the tower.
Elite Soldier
Elite Soldier

Experienced melee veteran. Very high hit points. Low damage.

Hit Points:
120
Damage:
20-40
Accuracy:
90%
Initiative:
Normal

XP Awarded:
20

Skills:
  • Melee Unit.
Cannoneer
Cannoneer

Artillery unit. Low hit points. Very high damage.

Slow: Unit always attacks last.

Cautious: Unit will only be attacked if all melee troops of this army are defeated.

Hit Points:
60
Damage:
60-120
Accuracy:
90%
Initiative:
Last Strike

XP Awarded:
30

Skills:
  • Bonus damage vs. buildings +100.
  • Bonus Armor in the tower.
  • Ignores % armor vs units in tower.
To use a Veteran General, check the box(es) below:




VS

Defender
Scavanger
Scavanger

Scrawny and famished! This roughneck would even pick a quarrel for a small piece of stale bread.

Hit Points:
40
Damage:
15-30
Accuracy:
60%
Initiative:
Normal

XP Awarded:
4
Stone Thrower
Stone Thrower

He likes to stay back, mauling his enemies from a distance with stones.

Hit Points:
10
Damage:
20-40
Accuracy:
60%
Initiative:
Normal

XP Awarded:
3

Skills:
  • Bonus Armor in the tower.
Guard Dog
Guard Dog

Moving in large prides, these snarling beasts attack the moment they smell a trespasser.

Hit Points:
5
Damage:
5-10
Accuracy:
60%
Initiative:
First Strike

XP Awarded:
4

Skills:
  • Attacks weakest unit first.
Ranger
Ranger

Compared to his cronies/combatants, this scoundrel seems rather harmless. But that does not apply to his longbow!

Hit Points:
10
Damage:
30-60
Accuracy:
60%
Initiative:
Normal

XP Awarded:
4

Skills:
  • Bonus Armor in the tower.
Thug
Thug

His weathered face reveals that this highwayman has already mulcted several passersby of their goods and chattels.

Hit Points:
60
Damage:
20-40
Accuracy:
60%
Initiative:
Normal

XP Awarded:
3
Roughneck
Roughneck

A strong build, terrifying scar across one eye and a mean mien. You better not mess with this guy!

Hit Points:
90
Damage:
20-40
Accuracy:
60%
Initiative:
Normal

XP Awarded:
6
Skunk
Skunk

As soon as his enemies close in on him, most of them are routed by his terrible smell.

Hit Points:
5000
Damage:
1-100
Accuracy:
50%
Initiative:
Last Strike

XP Awarded:
200

Skills:
  • Splash damage.
One-Eyed Bert
One-Eyed Bert

Even if he can only see with one eye, he is as quick as a flash and built like a mountain.

Hit Points:
6000
Damage:
300-500
Accuracy:
50%
Initiative:
Last Strike

XP Awarded:
100

Skills:
  • Splash damage.
Metal Toothed
Metal Toothed

His shiny, metal-toothed appearance makes it clear that he will never avoid a good brawl.

Hit Points:
11000
Damage:
250-500
Accuracy:
50%
Initiative:
Last Strike

XP Awarded:
160

Skills:
  • Splash damage.
Chuck
Chuck

Behind his full beard hides a dull and fearless face, which instills the feeling of hopeless inferiority in his enemies.

Hit Points:
9000
Damage:
2000-2500
Accuracy:
50%
Initiative:
Last Strike

XP Awarded:
250

Skills:
  • Splash damage.
Wild Mary
Wild Mary

Half man, half tree! Up until now, a single sight of this weird bandit leader has made every enemy turn on its heels.

Hit Points:
60000
Damage:
740-800
Accuracy:
50%
Initiative:
First Strike

XP Awarded:
430

Skills:
  • Splash damage.

Your Battle is being calculated

Please wait...

This simulation is still in the alpha stages of development, and is improving daily. The Min/Max features are now working, but will need to be thoroughly tested... More features will be added soon. If you experience any problems, send me a note about it at draxxon@castleempiresim.com. See you online.

Combat Simulator for Castle Empire Online.
Web version by Jason Walker (draxxon), and ported from the sim written by David Bauer (selak). Based on Siedler-Online-Kampfsimulator by Karsten Wierschin. Any copyrighted material is owned by the appropriate copyright holder including but not limited to Ubisoft and Blue Byte. All game images used on this site are from the US and German fan kits, or captured from the game itself, and used with the implied understanding that this site is a non-commercial fan site, and therefore able to use these images without restriction.
CastleEmpireSim.com is not in any way allied with, nor any part of CastleEmpireOnline.com, DieSiedlerOnline.de, Ubisoft, or Blue Byte, and this site is meant only to be a tool for the CastleEmpireOnline.com game.
Use of this simulator may only be performed in accordance with our terms of use.